MT/MN lista completa e mosse al dettaglio

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    Lista completa Mt e MN



    Basic Outline:

    TM##/HM## - A (J)

    Type: B
    PP: C
    Power: D
    Accuracy: E
    Information: F
    Location: G
    2nd Location: H
    Suggestion: I

    ## - What # of TM or HM it is (TM11, HM02, etc.)
    A - Move name (Dragon Claw, Hyper Blast, etc.)
    B - Move type (Ice, Ground, etc.)
    C - Amount of PP that move has
    D - Attack Power
    E - Attack Accuracy
    F - Information about the attack
    G - Location of where the TM/HM can be found
    H - If the TM has a second location, it will be shown here
    I - Suggestion. My personal commentary on the move.
    J - What kind of attack it is (Physical, Special, or Other). For example,
    Bullet Seed is a physical attack, and Giga drain is a special attack. If
    your Pokemon's attack is much higher than your special attack (and you
    can land all 5 hits of Bullet Seed), Bullet Seed will do more damage
    than Giga Drain (with the foe having exactly the same defense and
    special defense). If the attack is Other, that means that it is not an
    instant damage landing attack or does not land damage at all (Calm Mind,
    Entice, etc.).

    TM01 - Focus Punch (Physical)

    Type: Fighting
    PP: 20
    Power: 150
    Accuracy: 100
    Information: Attacks after turn is over. Flinches if hit.
    Location: Oreburgh Gate
    Suggestion: Use this in combination with Substitute.

    TM02 - Dragon Claw (Physical)

    Type: Dragon
    PP: 15
    Power: 80
    Accuracy: 100
    Information: Nothing special as far as added effects go.
    Location: Mt. Coronet
    Suggestion: Good against dragon Pokemon.

    TM03 - Water Pulse (Special)

    Type: Water
    PP: 20
    Power: 60
    Accuracy: 100
    Information: 10% chance of confusion.
    Location: Deserted Escape Path
    Suggestion: Good if you like confusing the foe.

    TM04 - Calm Mind (Other)

    Type: Psychic
    PP: 20
    Power: ---
    Accuracy: ---
    Information: This raises special attack and special defense.
    Location: Exchange at Fight Area with 48 (Battle Points)
    Suggestion: If you can manage to do six of these, you will become nearly
    invincible. Even one, though, can help.

    TM05 - Roar (Other)

    Type: Normal
    PP: 20
    Power: ---
    Accuracy: 100
    Information: Forces trainer to switch Pokemon. Also can be used to flee from
    wild Pokemon.
    Location: Route 213
    Suggestion: A good counter for stat-increasing moves used on the foe.

    TM06 - Toxic (Other)

    Type: Poison
    PP: 10
    Power: ---
    Accuracy: 85
    Information: Poisons the foe. Poison gets stronger as turns progress.
    Location: Exchange at Fight Area with 32 (Battle Points)
    Suggestion: Great if you can land it on all the opponent's Pokemon.

    TM07 - Hail (Other)

    Type: Ice
    PP: 10
    Power: ---
    Accuracy: ---
    Information: Hail starts. Hurts all Pokemon except ice Pokemon.
    Location: Route 217
    Suggestion: Use with caution. It can backfire.

    TM08 - Bulk Up (Other)

    Type: Fighting
    PP: 20
    Power: ---
    Accuracy: ---
    Information: Boosts both attack and defense.
    Location: Exchange at Fight Area with 48 (Battle Points)
    Suggestion: Good for combo moves.

    TM09 - Bullet Seed (Physical)

    Type: Grass
    PP: 30
    Power: 10
    Accuracy: 100
    Information: This attacks 2-5 times per turn.
    Location: Route 204
    Suggestion: Good to start with, but you should not use it in competitive
    battles.

    TM10 - Hidden Power (Special)

    Type: Normal
    PP: 15
    Power: ---
    Accuracy: 100
    Information: Type and power depends on the Pokemon.
    Location: Jubilife City
    2nd Location: Exchange at Game Arcade with 6000 (Coins)
    Suggestion: This can be good or bad depending on the opponent's Pokemon.

    TM11 - Sunny Day (Other)

    Type: Fire
    PP: 5
    Power: ---
    Accuracy: ---
    Information: This boosts fire-type moves for 5 turns. Only 1 turn required
    for solarbeam.
    Location: Route 212
    Suggestion: Use with caution. It can backfire (but not too much).

    TM12 - Taunt (Other)

    Type: Normal
    PP: 20
    Power: ---
    Accuracy: 100
    Information: Taunts foe into using only attack-based moves.
    Location: Route 211
    Suggestion: Good way to prevent stat-increasing moves.

    TM13 - Ice Beam (Special)

    Type: Ice
    PP: 10
    Power: 95
    Accuracy: 100
    Information: 10% chance of becoming frozen.
    Location: Route 216
    2nd Location: Exchange at Game Arcade with 10000 (Tokens)
    Suggestion: Awesome. This should be your ice move of choice.

    TM14 - Blizzard (Special)

    Type: Ice
    PP: 5
    Power: 120
    Accuracy: 70
    Information: 10% chance of becoming frozen.
    Location: Buy at Veilstone Department Store with 5500 (Money)
    Suggestion: Great if you can land it.

    TM15 - Hyper Beam (Special)

    Type: Normal
    PP: 5
    Power: 150
    Accuracy: 90
    Information: Attacks for massive damage. Cannot attack second turn.
    Location: Buy at Veilstone Department Store with 7500 (Money)
    Suggestion: Should be used as a finishing move.

    TM16 - Light Screen (Other)

    Type: Psychic
    PP: 30
    Power: ---
    Accuracy: ---
    Information: This lowers special attack damage.
    Location: Buy at Veilstone Department Store with 2000 (Money)
    Suggestion: Great if you have a Blissey and all your opponent's Pokemon
    use special attacks.

    TM17 - Protect (Other)

    Type: Normal
    PP: 10
    Power: ---
    Accuracy: ---
    Information: Prevents being attacked for that turn. It may fail if used
    continuously.
    Location: Buy at Veilstone Department Store with 2000 (Money)
    Suggestion: A good stalling move.

    TM18 - Rain Dance (Other)

    Type: Water
    PP: 5
    Power: ---
    Accuracy: ---
    Information: This boosts water-type moves for 5 turns. Thunder cannot miss.
    Location: Route 213
    Suggestion: Use with caution. It can backfire (but not too much).

    TM19 - Giga Drain (Special)

    Type: Grass
    PP: 10
    Power: 60
    Accuracy: 100
    Information: Half of the inflicted damaged is restored to user's HP.
    Location: Route 209
    Suggestion: Decent attack.

    TM20 - Safeguard (Other)

    Type: Normal
    PP: 25
    Power: ---
    Accuracy: ---
    Information: Prevents all status problems for the entire party.
    Location: Buy at Veilstone Department Store with 2000 (Money)
    Suggestion: Good move.

    TM21 - Frustration (Physical)

    Type: Normal
    PP: 20
    Power: ---
    Accuracy: 100
    Information: The power is stronger the more the Pokemon hates you.
    Location: Team Galaxy Warehouse
    Suggestion: Use if your Pokemon hate you a bunch.

    TM22 - Solarbeam (Special)

    Type: Grass
    PP: 10
    Power: 120
    Accuracy: 100
    Information: Charges up the first turn and strikes the second.
    Location: Buy at Veilstone Department Store with 3000 (Money)
    Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day.

    TM23 - Iron Tail (Physical)

    Type: Steel
    PP: 15
    Power: 100
    Accuracy: 75
    Information: This may lower the foe's defense (10% chance).
    Location: Iron Island
    Suggestion: Powerful, but not accurate enough.

    TM24 - Thunderbolt (Special)

    Type: Electric
    PP: 15
    Power: 95
    Accuracy: 100
    Information: 10% chance of becoming paralyzed.
    Location: Above the Power Plant (use surf to get it).
    2nd Location: Exchange at Game Arcade with 10000 (Tokens)
    Suggestion: Awesome. This should be your electric move of choice.

    TM25 - Thunder (Special)

    Type: Electric
    PP: 10
    Power: 120
    Accuracy: 70
    Information: 10% chance of becoming paralyzed.
    Location: Buy at Veilstone Department Store with 5500 (Money)
    Suggestion: Great if you can land it. Awesome when used with Rain dance.

    TM26 - Earthquake (Physical)

    Type: Ground
    PP: 10
    Power: 100
    Accuracy: 100
    Information: If foe is using dig, damage is doubled.
    Location: Wayward Cave (Secret Entrance)*
    2nd Location: Exchange at Fight Area with 64 (Battle Points)
    Suggestion: Simply put, this move is quite incredible.

    *Advanced Information

    Finding the secret entrance can be a little tricky. Start at the entrance to
    the normal cave. Take 1 step right. Take 8 steps down. Take 12 steps left.
    Take 5 steps up. There ya go.

    After you enter the cave, move the boulder up and go to the left. Use the
    speed bike and go up the two hills. After that, use the speed bike to go over
    THREE of the small hills (you can go over the fourth, but it just leads you
    to a Max Ether). Then, go up and left, over the small hill with the speed
    bike. Go up the hill and across the bridge with the bike (slow or speed).
    Next, go up the next hill with the speed bike. Go across the bridge with the
    bike (slow or speed). Go across the next two small hills with the speed bike.
    Go around the rocks and over the small hill with the speed bike. Go down over
    all the stairs and go up the stairs to the right. The next room is a small
    room containing TM26.

    TM27 - Return (Physical)

    Type: Normal
    PP: 20
    Power: ---
    Accuracy: 100
    Information: The power is stronger the more the Pokemon likes you.
    Location: Lost Tower
    2nd Location: Exchange at Game Arcade with 8000 (tokens)
    Suggestion: Use if your Pokemon like you a bunch.

    TM28 - Dig (Physical)

    Type: Ground
    PP: 10
    Power: 80
    Accuracy: 100
    Information: Digs underground the first turn and attacks the second turn.
    Location: Route 214
    Suggestion: Good move to use if you want an earthquake alternative.

    TM29 - Psychic (Special)

    Type: Psychic
    PP: 10
    Power: 90
    Accuracy: 100
    Information: This may lower the foe's defense (10% chance).
    Location: Round 211
    2nd Location: Exchange at Game Arcade with 10000 (Tokens)
    Suggestion: Awesome. This should be your psychic move of choice.

    TM30 - Shadow Ball (Special)

    Type: Ghost
    PP: 15
    Power: 80
    Accuracy: 100
    Information: This may lower the foe's defense (20% chance).
    Location: Route 210
    2nd Location: Exchange at Fight Area with 64 (Battle Points)
    Suggestion: Awesome. This should be your ghost move of choice.

    TM31 - Brick Break (Physical)

    Type: Fighting
    PP: 15
    Power: 75
    Accuracy: 100
    Information: Destroys Reflect and Light Screen
    Location: Exchange at Fight Area with 40 (Battle Points)
    Suggestion: A decent fighting attack.

    TM32 - Double Team (Other)

    Type: Normal
    PP: 15
    Power: ---
    Accuracy: ---
    Information: Increases evasiveness
    Location: Exchange at Game Arcade with 4000 (Tokens)
    Suggestion: A risky move, but it could pay off.

    TM33 - Reflect (Other)

    Type: Psychic
    PP: 20
    Power: ---
    Accuracy: ---
    Information: This lowers attack damage.
    Location: Buy at Veilstone Department Store with 2000 (Money)
    Suggestion: Decent defender.

    TM34 - Shock Wave (Special)

    Type: Electric
    PP: 20
    Power: 60
    Accuracy: ---
    Information: Never misses
    Location: Route 215
    Suggestion: If you like accuracy, this is for you.

    TM35 - Flamethrower (Special)

    Type: Fire
    PP: 15
    Power: 95
    Accuracy: 100
    Information: 10% chance of becoming burned.
    Location: Exchange at Game Arcade with 10000 (Tokens)
    Suggestion: Awesome. This should be your fire move of choice.

    TM36 - Sludge Bomb (Special)

    Type: Poison
    PP: 10
    Power: 90
    Accuracy: 100
    Information: 30% chance of becoming poisoned.
    Location: Team Galaxy Warehouse
    2nd Location: Exchange at Fight Area with 64 (Battle Points)
    Suggestion: Awesome. This should be your poison move of choice.

    TM37 - Sandstorm (Other)
    Type: Rock
    PP: 10
    Power: ---
    Accuracy: ---
    Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and
    steel Pokemon.
    Location: Route 228
    Suggestion: Use with caution. It can backfire.

    TM38 - Fire Blast (Special)

    Type: Fire
    PP: 5
    Power: 120
    Accuracy: 85
    Information: 10% chance of becoming burned.
    Location: Lake Verity
    2nd Location: Buy at Tobari Department Store with 5500 (Money)
    Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful
    enough to knock out a foe in one hit with this move.

    TM39 - Rock Tomb (Physical)

    Type: Rock
    PP: 10
    Power: 50
    Accuracy: 80
    Information: This will lower the foe's speed
    Location: Deserted Escape Path
    Suggestion: This can become quite annoying if you use it properly, but it
    can easily be countered. Try not to use this more than a couple
    of times unless you have to.

    TM40 - Aerial Ace (Physical)

    Type: Flying
    PP: 20
    Power: 60
    Accuracy: ---
    Information: Never misses.
    Location: Route 213
    2nd Location: Exchange at Fight Area with 40 (Battle Points)
    Suggestion: If you like accuracy, this is for you.

    TM41 - Torment (Other)

    Type: Dark
    PP: 15
    Power: ---
    Accuracy: 100
    Information: Foe is unable to use the same move twice in a row.
    Location: Victory Road
    Suggestion: This can become a pain for the opponent if used correctly.

    TM42 - Facade (Physical)

    Type: Normal
    PP: 20
    Power: 70
    Accuracy: 100
    Information: Doubles attack if Burned, Poison, Paralyzed.
    Location: Solaceon Gym
    Suggestion: 130 Base Power Ursaring + Guts + Facade = Goodbye
    (unless you're a Ghost, Steel, or Rock type)

    TM43 - Secret Power (Physical)

    Type: Normal
    PP: 20
    Power: 70
    Accuracy: 100
    Information: The effect of this move depends on the location.
    Location: Contact Square
    Suggestion: If you know where you are, it's a good move.

    TM44 - Rest (Other)

    Type: Psychic
    PP: 10
    Power: ---
    Accuracy: ---
    Information: The user becomes asleep. Lasts 2 turns.
    Location: Exchange at Game Arcade with 6000 (Tokens)
    Suggestion: Great for Pokemon with high HP.

    TM45 - Attract (Other)

    Type: Normal
    PP: 15
    Power: ---
    Accuracy: 100
    Information: Makes the opposite gender less likely to attack (50%).
    Location: Exchange at Fight Area with 32 (Battle Points)
    Suggestion: Good if your opponent's Pokemon have the same gender and they
    are opposite from the Pokemon on your team using charm.

    TM46 - Thief (Physical)

    Type: Dark
    PP: 10
    Power: 40
    Accuracy: 100
    Information: Has a chance of taking the foe's held item.
    Location: Eterna City
    Suggestion: Useful when trying to get a foe's held item.

    TM47 - Steel Wing (Physical)

    Type: Steel
    PP: 25
    Power: 70
    Accuracy: 90
    Information: This may increase the user's defense (10%).
    Location: Route 209
    Suggestion: Decent steel maneuver.

    TM48 - Skill Swap (Other)

    Type: Psychic
    PP: 10
    Power: ---
    Accuracy: 100
    Information: Switches abilities with foe.
    Location: Canalave City (from a resident in the city)
    Suggestion: Use strategically. It can backfire.

    TM49 - Snatch (Other)

    Type: Dark
    PP: 10
    Power: ---
    Accuracy: 100
    Information: This steals the effects of the foe's next move.
    Location: Team Galaxy Warehouse
    Suggestion: Good if the foe keeps using stat-increasing moves.

    TM50 - Overheat (Special)

    Type: Fire
    PP: 5
    Power: 140
    Accuracy: 90
    Information: This lowers the user's special attack.
    Location: Stark Mountain
    Suggestion: This can be a good alternative to Fire Blast.

    TM51 - Roost (Other)

    Type: Flying
    PP: 10
    Power: ---
    Accuracy: ---
    Information: This restores half of Max HP.
    Location: Route 210
    Suggestion: Great recover move.

    TM52 - Focus Blast (Special)

    Type: Fighting
    PP: 5
    Power: 120
    Accuracy: 70
    Information: This may lower the foe's speed.
    Location: Buy at Veilstone Department Store with 5500 (Money)
    Suggestion: Great if you can land it.

    TM53 - Energy Ball (Special)

    Type: Grass
    PP: 10
    Power: 80
    Accuracy: 100
    Information: This may lower the foe's speed.
    Location: Exchange at Fight Area with 64 (Battle Points)
    Suggestion: Great grass-based attack.

    TM54 - False Swipe (Physical)

    Type: Fighting
    PP: 40
    Power: 40
    Accuracy: 100
    Information: Always leaves the foe with at least 1 HP.
    Location: Buy at Veilstone Department Store with 2000 (Money)
    Suggestion: Incredible when lowering legendary's HP for capture.

    TM55 - Brine (Special)

    Type: Water
    PP: 10
    Power: 65
    Accuracy: 100
    Information: Power is 130 if Pokemon's HP is less than half.
    Location: Pastoria Gym
    Suggestion: Can be deadly if used strategically well.

    TM56 - Fling (Physical)

    Type: Dark
    PP: 10
    Power: ???
    Accuracy: 100
    Information: This move hurls out the item the Pokemon is holding. The power
    of the move depends on the item.
    Location: Route 222
    Suggestion: Use if you have a good item.

    TM57 - Charge Beam (Special)

    Type: Electric
    PP: 10
    Power: 50
    Accuracy: 90
    Information: A high chance of raising the Pokemon's special attack.
    Location: Sunyshore Gym
    Suggestion: A decent electric attack.

    TM58 - Endure (Other)

    Type: Normal
    PP: 10
    Power: ---
    Accuracy: ---
    Information: Always leaves the Pokemon with at least 1 HP. It may fail if
    used continuously.
    Location: Exchange at Game Arcade with 2000 (Tokens)
    Suggestion: A good move for stalling.

    TM59 - Dragon Pulse (Special)

    Type: Dragon
    PP: 10
    Power: 90
    Accuracy: 100
    Information: Nothing special as far as added effects go.
    Location: Victory Road
    2nd Location: Exchange at Fight Area with 64 (Battle Points)
    Suggestion: An excellent dragon attack. Good against dragon Pokemon.

    TM60 - Drain Punch (Physical)

    Type: Fight
    PP: 5
    Power: 60
    Accuracy: 100
    Information: Half of the inflicted damaged is restored to user's HP.
    Location: Veilstone Gym
    Suggestion: Decent attack.

    TM61 - Will-O-Wisp (Other)

    Type: Fire
    PP: 15
    Power: ---
    Accuracy: 75
    Information: Burns the foe.
    Location: Exchange at Fight Area with 32 (Battle Points)
    Suggestion: Great if you can land it on all the opponent's Pokemon.

    TM62 - Silver Wind (Special)

    Type: Bug
    PP: 5
    Power: 60
    Accuracy: 100
    Information: May raise abilities.
    Location: Route 212
    Suggestion: Decent attack. Good if you can raise abilities.

    TM63 - Embargo (Other)

    Type: Dark
    PP: 15
    Power: ---
    Accuracy: 100
    Information: Prevents foe from using held items.
    Location: Veilstone City
    Suggestion: Great if you want to disable leftovers or other items.

    TM64 - Explosion (Physical)

    Type: Normal
    PP: 5
    Power: 250
    Accuracy: 100
    Information: User faints and flips over enemy for massive damage.
    Location: Slot Game in Veilstone City**
    Suggestion: Use only as a last resort or as part of a strategic plan.

    **Advanced Information

    First, you must get the Coin Case. This is located in the house to the LEFT
    of the Slot Game place. Talk to the clown and choose either option.

    This is not easy. And I freaking mean that. I spent around five hours the
    first time just getting it (I was the first one on GameFAQs, to my knowledge,
    that tested this theory out, presented by Nelvins). If you are able, it is
    better to just ask somebody for the TM, but hey, if you want to try your
    luck, go right ahead.

    In order to get it, you have to last in "Clefairy Yayness" for at least ten
    rounds. There are various techniques you can try, depending on which Clefairy
    you get. I am not going to go in-depth about them, but it does often matter
    what you do when the Clefairy is glowing red in the moon and/or making
    sounds. It is possible, but you need a lot of luck and patience to pull it
    off. Do not spend your entire life trying to figure it out, though; if you
    are able, just ask somebody for the TM.

    TM65 - Shadow Claw (Physical)

    Type: Dark
    PP: 15
    Power: 70
    Accuracy: 100
    Information: Has a high chance of landing a critical hit.
    Location: Hearthome Gym
    Suggestion: Good if you can land critical hits.

    TM66 - Payback (Physical)

    Type: Dark
    PP: 10
    Power: 50
    Accuracy: 100
    Information: Power is 100 if foe attacks first.
    Location: Route 215
    Suggestion: Can be deadly if used strategically well.

    TM67 - Recycle (Other)

    Type: Normal
    PP: 10
    Power: ---
    Accuracy: ---
    Information: Recycles a used item for one more use.
    Location: Eterna Moutain
    Suggestion: Can be deadly if used strategically well.

    TM68 - Giga Impact (Physical)

    Type: Normal
    PP: 5
    Power: 150
    Accuracy: 90
    Information: Attacks for massive damage. Cannot attack second turn.
    Location: Exchange at Game Arcade with 20000 (Tokens)
    Suggestion: Should be used as a finishing move.

    TM69 - Rock Polish (Other)

    Type: Rock
    PP: 20
    Power: ---
    Accuracy: ---
    Information: Greatly raises Pokemon's speed.
    Location: Mt. Coronet
    Suggestion: Decent move. Use on Pokemon who need a speed boost.

    TM70 - Flash (Other)

    Type: Normal
    PP: 20
    Power: ---
    Accuracy: 100
    Information: Lowers the foe's accuracy.
    Location: Buy at Veilstone Department Store with 1000 (Money)
    Suggestion: Decent Move.

    TM71 - Stone Edge (Physical)

    Type: Rock
    PP: 5
    Power: 100
    Accuracy: 80
    Information: Has a high chance of landing a critical hit.
    Location: Exchange at Fight Area with 64 (Battle Points)
    Suggestion: Great against flying Pokemon.

    TM72 - Avalanche (Physical)

    Type: Ice
    PP: 10
    Power: 60
    Accuracy: 100
    Information: Power is 120 if foe attacks first.
    Location: Snowpoint Gym
    Suggestion: Can be deadly if used strategically well.

    TM73 - Thunder Wave (Other)

    Type: Electric
    PP: 20
    Power: ---
    Accuracy: 100
    Information: Paralyzes the foe.
    Location: Exchange at Fight Area with 32 (Battle Points)
    Suggestion: Personally, I really like this move. Great as an annoyer.

    TM74 - Gyro Ball (Physical)

    Type: Steel
    PP: 5
    Power: ???
    Accuracy: 100
    Information: Power depends on the foe's speed.
    Location: Exchange at Game Arcade with 15000 (Tokens)
    Suggestion: Can be deadly if used strategically well.

    TM75 - Swords Dance (Other)

    Type: Normal
    PP: 30
    Power: ---
    Accuracy: ---
    Information: Sharply raises Pokemon's attack.
    Location: Exchange at Game Arcade with 4000 (Tokens)
    Suggestion: Can be deadly if used strategically well in combination with
    attack moves.

    TM76 - Stealth Rock (Other)

    Type: Rock
    PP: 20
    Power: ---
    Accuracy: ---
    Information: Causes damage when opponent switches Pokemon.
    Location: Oreburgh Gym
    Suggestion: Awesome move, especially to break opponents who use Focus Sash
    on their team.

    TM77 - Psych Up (Other)

    Type: Normal
    PP: 10
    Power: ---
    Accuracy: ---
    Information: Copies the foe's effects and gives to the user.
    Location: Route 211
    Suggestion: Great to use if the foe has just used a lot of stat-increasing
    moves.

    TM78 - Captivate (Other)

    Type: Normal
    PP: 20
    Power: ---
    Accuracy: 100
    Information: If the foe is the opposite gender of the user, then the foe's
    special attack will be lowered.
    Location: Victory Road
    Suggestion: Good if your opponent's Pokemon have the same gender and they
    are opposite from the Pokemon on your team using charm.

    TM79 - Dark Pulse (Special)

    Type: Dark
    PP: 15
    Power: 80
    Accuracy: 100
    Information: May cause flinching.
    Location: Victory Road
    Suggestion: Great dark-type attack.

    TM80 - Rock Slide (Physical)

    Type: Rock
    PP: 10
    Power: 75
    Accuracy: 90
    Information: May cause flinching.
    Location: Mt. Coronet
    Suggestion: Decent attack. Good against the flying types.

    TM81 - X-Scissor (Physical)

    Type: Bug
    PP: 15
    Power: 80
    Accuracy: 100
    Information: Nothing special as far as added effects go.
    Location: Exchange at Fight Area with 64 (Battle Points)
    Suggestion: Great bug-type attack.

    TM82 - Sleep Talk (Other)

    Type: Normal
    PP: 10
    Power: ---
    Accuracy: ---
    Information: Uses a random move in its own moveset while asleep.
    Location: Eterna Forest
    Suggestion: Great way to counter the effects of sleep.

    TM83 - Nature Gift (Physical)

    Type: Normal
    PP: 15
    Power: ???
    Accuracy: 100
    Information: The power of the move depends on the held berry.
    Location: Buy at Veilstone Department Store with 2000 (Money)
    Suggestion: Use if you have a good berry.

    TM84 - Poison Jab (Physical)

    Type: Poison
    PP: 20
    Power: 80
    Accuracy: 100
    Information: Foe may become poisoned.
    Location: Route 212
    Suggestion: Use on Poison Pokemon with a high attack.

    TM85 - Dream Eater (Special)

    Type: Psychic
    PP: 15
    Power: 100
    Accuracy: 100
    Information: Half of the inflicted damaged is restored to user's HP. This
    attack only works while the foe is asleep.
    Location: Lake Valor Side
    Suggestion: Great if you can land a Hypnosis + Dream Eater combination.

    TM86 - Grass Knot (Special)

    Type: Grass
    PP: 20
    Power: ???
    Accuracy: 100
    Information: Power depends on the foe's weight.
    Location: Eterna Gym
    Suggestion: Can be deadly if used strategically well.

    TM87 - Swagger (Other)

    Type: Normal
    PP: 15
    Power: ---
    Accuracy: 90
    Information: Raises the foe's attack but also causes confusion
    Location: Pokemon Mansion
    Suggestion: Can be deadly if used strategically well.

    TM88 - Pluck (Physical)

    Type: Flying
    PP: 20
    Power: 60
    Accuracy: 100
    Information: Power is 120 if the foe is holding a berry.
    Location: Floaroma Town
    Suggestion: Great if the foe is holding a berry.

    TM89 - U-Turn (Physical)

    Type: Bug
    PP: 20
    Power: 70
    Accuracy: 100
    Information: User switches out automatically after attack.
    Location: Exchange at Game Arcade with 6000 (Tokens)
    Suggestion: Can be deadly if used strategically well.

    TM90 - Substitute (Other)

    Type: Normal
    PP: 10
    Power: ---
    Accuracy: ---
    Information: Creates a substitute using 1/4 of user's Max HP.
    Location: Forest Manor
    2nd Location: Exchange at Game Arcade with 2000 (Tokens)
    Suggestion: Use this in combination with Focus Punch.

    TM91 - Flash Cannon (Special)

    Type: Steel
    PP: 10
    Power: 80
    Accuracy: 100
    Information: May lower the foe's special attack.
    Location: Canalave Gym
    Suggestion: Use on a Steel Pokemon who has a high special attack.

    TM92 - Trick Room (Other)

    Type: Psychic
    PP: 5
    Power: ---
    Accuracy: ---
    Information: Slower Pokemon attack first for 5 turns.
    Location: Route 213
    Suggestion: Can be deadly if used strategically well in combination with
    slow, high-attack Pokemon.

    HM01 - Cut (Physical)

    Type: Normal
    PP: 30
    Power: 50
    Accuracy: 95
    Information: Outside of battle, this cuts plants in the way. Inside of
    battle, nothing special as far as added effects go.
    Location: Shirona in Eterna Forest
    Suggestion: If you have to use it, put in on a Grass Pokemon.

    HM02 - Fly (Physical)

    Type: Flying
    PP: 15
    Power: 90
    Accuracy: 95
    Information: Outside of battle, this will be your main way of transporting
    from one city to another quickly. Inside of battle, flies in
    the sky the first turn and attacks the second turn.
    Location: Team Galaxy Warehouse
    Suggestion: A must have if you travel a lot.

    HM03 - Surf (Special)

    Type: Water
    PP: 15
    Power: 95
    Accuracy: 100
    Information: Outside of battle, this will allow you to travel across water.
    Inside of battle, nothing special as far as added effects go.
    Location: Celestic Town Shrine
    Suggestion: If you have a water Pokemon, definitely give it this.

    HM04 - Strength (Physical)

    Type: Normal
    PP: 15
    Power: 80
    Accuracy: 100
    Information: Outside of battle, this will allow you to move boulders. Inside
    of battle, nothing special as far as added effects go.
    Location: Top Floor of the Lost Tower
    Suggestion: Teach this to those who cannot learn TM27 and still need to
    learn a Normal move.

    HM05 - De Fog (Other)

    Type: Flying
    PP: 15
    Power: ---
    Accuracy: ---
    Information: Outside of battle, this will clear the fog in foggy areas.
    Inside of battle, this will lower the foe's evasiveness.
    Location: Person in Safari Zone
    Suggestion: I only used it once during game play. I would not recommend
    it for a serious moveset.

    HM06 - Rock Smash (Physical)

    Type: Fighting
    PP: 15
    Power: 40
    Accuracy: 100
    Information: Outside of battle, this will allow you to break rocks. Inside
    of battle, this may lower the foe's defense.
    Location: Hiker at Mt. Coronet Entrance
    Suggestion: Not really good for competitive play.

    HM07 - Waterfall (Physical)

    Type: Water
    PP: 15
    Power: 80
    Accuracy: 100
    Information: Outside of battle, this will allow you to climb waterfalls.
    Inside of battle, nothing special as far as added effects go.
    Location: Jasmine in Sunyshore City (On the small beach)
    Suggestion: Use on a Water Pokemon with a high attack (Gyarados is good).

    HM08 - Rock Climb (Physical)

    Type: Normal
    PP: 20
    Power: 90
    Accuracy: 85
    Information: Outside of battle, this will allow you to climb certain spots
    on mountains. Inside of battle, this may inflict confusion upon
    the foe.
    Location: Route 217 (Behind a house)
    Suggestion: Poor accuracy for power, in my opinion. Use if you have high
    luck confusing the foe.
     
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0 replies since 31/8/2007, 23:48   1420 views
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